AI Insights · Timothy · January 2025
Top Boxing Games Performance in Luxembourg Q4 2024
Explore the performance trends of the top boxing games on a unified platform in Luxembourg during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, the top boxing games on a unified platform in Luxembourg showcased varied performance trends.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue peak at $76 in late October, with downloads fluctuating, reaching a high of around 133 at the end of December. Active users mirrored this trend, closing the year at approximately 152.
Boxing Star: Boxing Fight Game by THUMBAGE had weekly revenue peaking at $41 mid-October. Downloads were modest, ranging from 3 to 16, while active users saw a gradual increase, ending the quarter at 26.
Real Boxing: KO Fight Club also from Vivid Games S.A., experienced a revenue peak of $21 in October. Downloads showed a steady climb, peaking at 58 in the last week of December, with active users following a similar upward trend, reaching 43 by the end of the year.
dropcult from SmokeSpotGames had a notable revenue spike to $46 in mid-December. However, downloads remained low, while active users hovered around 13 to 46 throughout the quarter.
Lastly, WWE Mayhem by Reliance Games saw a steady revenue with minor fluctuations, peaking at $10. Downloads ranged from 1 to 15, with active users increasing towards the end of the quarter, reaching 28.
These insights are based on data from Sensor Tower, where further details and trends can be explored.